#include <OgreRenderPassDescriptor.h>
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enum | EntryTypes {
Colour0 = 1u << 0u
, Colour1 = 1u << 1u
, Colour2 = 1u << 2u
, Colour3 = 1u << 3u
,
Colour4 = 1u << 4u
, Colour5 = 1u << 5u
, Colour6 = 1u << 6u
, Colour7 = 1u << 7u
,
Depth = 1u << 30u
, Stencil = 1u << 31u
, Colour = Colour0|Colour1|Colour2|Colour3|Colour4|Colour5|Colour6|Colour7
, All = Colour|Depth|Stencil
} |
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| RenderPassDescriptor () |
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virtual | ~RenderPassDescriptor () |
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void | checkWarnIfRtvWasFlushed (uint32 entriesToFlush) |
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virtual void | entriesModified (uint32 entryTypes) |
| Call this when you're done modified mColour.
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void | findAnyTexture (TextureGpu **outAnyTargetTexture, uint8 &outAnyMipLevel) |
| Finds the first non-null texture and outputs it May return nullptr if nothing is bound.
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virtual void | getCustomAttribute (IdString name, void *pData, uint32 extraParam) |
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uint8 | getNumColourEntries (void) const |
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bool | hasAttachment (const TextureGpu *texture) const |
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virtual bool | hasSameAttachments (const RenderPassDescriptor *otherPassDesc) const |
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bool | hasStencilFormat (void) const |
| Returns true if either Stencil is set, or if Depth is set with depth-stencil attachment.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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bool | requiresTextureFlipping (void) const |
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virtual void | setClearColour (const ColourValue &clearColour) |
| Sets the clear colour to all entries.
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virtual void | setClearColour (uint8 idx, const ColourValue &clearColour) |
| Sets the clear colour to specific entry.
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virtual void | setClearDepth (Real clearDepth) |
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virtual void | setClearStencil (uint32 clearStencil) |
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◆ EntryTypes
Enumerator |
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Colour0 | |
Colour1 | |
Colour2 | |
Colour3 | |
Colour4 | |
Colour5 | |
Colour6 | |
Colour7 | |
Depth | |
Stencil | |
Colour | |
All | |
◆ RenderPassDescriptor()
Ogre::RenderPassDescriptor::RenderPassDescriptor |
( |
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◆ ~RenderPassDescriptor()
virtual Ogre::RenderPassDescriptor::~RenderPassDescriptor |
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virtual |
◆ checkWarnIfRtvWasFlushed()
void Ogre::RenderPassDescriptor::checkWarnIfRtvWasFlushed |
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uint32 |
entriesToFlush | ) |
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◆ entriesModified()
◆ findAnyTexture()
void Ogre::RenderPassDescriptor::findAnyTexture |
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TextureGpu ** |
outAnyTargetTexture, |
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uint8 & |
outAnyMipLevel |
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) |
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Finds the first non-null texture and outputs it May return nullptr if nothing is bound.
◆ getCustomAttribute()
- Parameters
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name | When it's set to "ID3D11RenderTargetView", extraParam must be in range [0;OGRE_MAX_MULTIPLE_RENDER_TARGETS) When it's set to "ID3D11DepthStencilView", extraParam can be any value |
pData | Output |
extraParam | See name |
Reimplemented in Ogre::D3D11RenderPassDescriptor.
◆ getNumColourEntries()
uint8 Ogre::RenderPassDescriptor::getNumColourEntries |
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void |
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const |
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inline |
◆ hasAttachment()
◆ hasSameAttachments()
◆ hasStencilFormat()
bool Ogre::RenderPassDescriptor::hasStencilFormat |
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void |
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const |
Returns true if either Stencil is set, or if Depth is set with depth-stencil attachment.
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ requiresTextureFlipping()
bool Ogre::RenderPassDescriptor::requiresTextureFlipping |
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void |
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const |
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inline |
◆ setClearColour() [1/2]
◆ setClearColour() [2/2]
◆ setClearDepth()
◆ setClearStencil()
◆ mColour
◆ mDepth
◆ mInformationOnly
bool Ogre::RenderPassDescriptor::mInformationOnly |
When true, beginRenderPassDescriptor & endRenderPassDescriptor won't actually load/store this pass descriptor; but will still set the mCurrentRenderPassDescriptor so we have required information by some passes.
Examples of these are stencil passes.
◆ mReadyWindowForPresent
bool Ogre::RenderPassDescriptor::mReadyWindowForPresent |
When true, if we have a RenderWindow among our colour entries, then this pass is the last one to render to it and should ready the surface for presentation/swapping.
After changing this flag you MUST call entriesModified( Colour );
This value will be automatically reset to false if no entry is a RenderWindow
◆ mStencil
The documentation for this class was generated from the following file: