#include <OgreEGLGLSupport.h>
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| EGLGLSupport () |
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| ~EGLGLSupport () |
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void | addConfig (void) |
| GL3PlusSupport::addConfig
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virtual bool | checkExtension (const String &ext) const |
| Check if an extension is available.
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::EGLContext | createNewContext (EGLDisplay eglDisplay, EGLConfig eglCfg, ::EGLContext shareList) const |
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Window * | createWindow (bool autoCreateWindow, GL3PlusRenderSystem *renderSystem, const String &windowTitle) |
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virtual ConfigOptionMap & | getConfigOptions (void) |
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virtual unsigned int | getDisplayMonitorCount () const |
| Gets the number of display monitors.
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EGLDisplay | getGLDisplay (void) |
| Get the Display connection used for rendering This function establishes the initial connection when necessary.
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const String & | getGLVendor (void) const |
| Get vendor information.
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const DriverVersion & | getGLVersion (void) const |
| Get version information.
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virtual size_t | getNumPriorityConfigOptions () const |
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virtual const char * | getPriorityConfigOption (size_t idx) const |
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void * | getProcAddress (const char *procname) const |
| GL3PlusSupport::getProcAddress
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uint32 | getSelectedDeviceIdx (void) const |
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const String & | getShaderCachePath (void) const |
| Get shader cache path.
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const String & | getShaderLibraryPath (void) const |
| Get shader library path.
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bool | hasMinGLVersion (int major, int minor) const |
| Check if GL Version is supported.
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virtual void | initialiseExtensions () |
| Initialises GL extensions, must be done AFTER the GL context has been established.
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Window * | newWindow (const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0) |
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void | setConfigOption (const String &name, const String &value) |
| GL3PlusSupport::setConfigOption
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void | setShaderCachePath (String path) |
| Set shader cache path.
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void | setShaderLibraryPath (String path) |
| Set shader library path.
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void | start () |
| GL3PlusSupport::start
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void | stop () |
| GL3PlusSupport::stop
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String | validateConfig (void) |
| GL3PlusSupport::validateConfig
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◆ EGLGLSupport()
Ogre::EGLGLSupport::EGLGLSupport |
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◆ ~EGLGLSupport()
Ogre::EGLGLSupport::~EGLGLSupport |
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◆ addConfig()
void Ogre::EGLGLSupport::addConfig |
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void |
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virtual |
◆ checkExtension()
◆ createNewContext()
::EGLContext Ogre::EGLGLSupport::createNewContext |
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EGLDisplay |
eglDisplay, |
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EGLConfig |
eglCfg, |
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::EGLContext |
shareList |
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◆ createWindow()
◆ getConfigOptions()
◆ getDisplayMonitorCount()
◆ getGLDisplay()
Get the Display connection used for rendering This function establishes the initial connection when necessary.
◆ getGLVendor()
◆ getGLVersion()
◆ getNumPriorityConfigOptions()
virtual size_t Ogre::GL3PlusSupport::getNumPriorityConfigOptions |
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const |
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virtualinherited |
◆ getPriorityConfigOption()
◆ getProcAddress()
void * Ogre::EGLGLSupport::getProcAddress |
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const char * |
procname | ) |
const |
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virtual |
◆ getSelectedDeviceIdx()
uint32 Ogre::EGLGLSupport::getSelectedDeviceIdx |
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void |
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const |
◆ getShaderCachePath()
◆ getShaderLibraryPath()
◆ hasMinGLVersion()
bool Ogre::GL3PlusSupport::hasMinGLVersion |
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int |
major, |
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int |
minor |
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inherited |
Check if GL Version is supported.
◆ initialiseExtensions()
virtual void Ogre::GL3PlusSupport::initialiseExtensions |
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virtualinherited |
◆ newWindow()
◆ setConfigOption()
◆ setShaderCachePath()
void Ogre::GL3PlusSupport::setShaderCachePath |
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String |
path | ) |
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inlineinherited |
◆ setShaderLibraryPath()
void Ogre::GL3PlusSupport::setShaderLibraryPath |
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String |
path | ) |
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inlineinherited |
◆ start()
void Ogre::EGLGLSupport::start |
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◆ stop()
void Ogre::EGLGLSupport::stop |
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◆ validateConfig()
String Ogre::EGLGLSupport::validateConfig |
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void |
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virtual |
The documentation for this class was generated from the following file: