OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPassScene Class Reference

Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene. More...

#include <OgreCompositorPassScene.h>

+ Inheritance diagram for Ogre::CompositorPassScene:

Public Member Functions

 CompositorPassScene (const CompositorPassSceneDef *definition, Camera *defaultCamera, const RenderTargetViewDef *rtv, CompositorNode *parentNode)
 Constructor.
 
 ~CompositorPassScene ()
 
ResourceTransitionArray_getResourceTransitionsNonConst (void)
 
void _setCustomCamera (Camera *camera)
 
void _setCustomCullCamera (Camera *camera)
 
void _setUpdateShadowNode (bool update)
 
virtual void execute (const Camera *lodCamera)
 
Vector2 getActualDimensions (void) const
 
CameragetCamera () const
 
CameragetCullCamera () const
 
const CompositorPassSceneDefgetDefinition () const
 
const CompositorNodegetParentNode (void) const
 
RenderPassDescriptorgetRenderPassDesc (void) const
 
const ResourceTransitionArraygetResourceTransitions (void) const
 
CompositorShadowNodegetShadowNode () const
 
const CompositorTextureVecgetTextureDependencies (void) const
 
CompositorPassType getType () const
 
bool getUpdateShadowNode (void) const
 
virtual void notifyCleared (void)
 @See CompositorNode::_notifyCleared
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyDestroyed (TextureGpu *channel)
 @See CompositorNode::notifyDestroyed
 
virtual bool notifyRecreated (const TextureGpu *channel)
 @See CompositorNode::notifyRecreated
 
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
void profilingBegin (void)
 
void profilingEnd (void)
 
virtual void resetNumPassesLeft (void)
 

Detailed Description

Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene.

into the specified RenderTarget

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassScene()

Ogre::CompositorPassScene::CompositorPassScene ( const CompositorPassSceneDef definition,
Camera defaultCamera,
const RenderTargetViewDef rtv,
CompositorNode parentNode 
)

Constructor.

Parameters
definition
defaultCameraUsed when the definition's camera name is empty
workspaceWorkspace that ultimately owns us
targetThe RenderTarget we're supposed to draw to. Can be RenderWindow, RenderTexture, MRT, etc

◆ ~CompositorPassScene()

Ogre::CompositorPassScene::~CompositorPassScene ( )

Member Function Documentation

◆ _getResourceTransitionsNonConst()

ResourceTransitionArray & Ogre::CompositorPass::_getResourceTransitionsNonConst ( void  )
inlineinherited

◆ _setCustomCamera()

void Ogre::CompositorPassScene::_setCustomCamera ( Camera camera)
inline

◆ _setCustomCullCamera()

void Ogre::CompositorPassScene::_setCustomCullCamera ( Camera camera)
inline

◆ _setUpdateShadowNode()

void Ogre::CompositorPassScene::_setUpdateShadowNode ( bool  update)
inline

◆ execute()

virtual void Ogre::CompositorPassScene::execute ( const Camera lodCamera)
virtual

Implements Ogre::CompositorPass.

◆ getActualDimensions()

Vector2 Ogre::CompositorPass::getActualDimensions ( void  ) const
inherited

◆ getCamera()

Camera * Ogre::CompositorPassScene::getCamera ( ) const
inline

◆ getCullCamera()

Camera * Ogre::CompositorPassScene::getCullCamera ( ) const
inline

◆ getDefinition()

const CompositorPassSceneDef * Ogre::CompositorPassScene::getDefinition ( void  ) const
inline

◆ getParentNode()

const CompositorNode * Ogre::CompositorPass::getParentNode ( void  ) const
inlineinherited

◆ getRenderPassDesc()

RenderPassDescriptor * Ogre::CompositorPass::getRenderPassDesc ( void  ) const
inlineinherited

◆ getResourceTransitions()

const ResourceTransitionArray & Ogre::CompositorPass::getResourceTransitions ( void  ) const
inlineinherited

◆ getShadowNode()

CompositorShadowNode * Ogre::CompositorPassScene::getShadowNode ( ) const
inline

◆ getTextureDependencies()

const CompositorTextureVec & Ogre::CompositorPass::getTextureDependencies ( void  ) const
inlineinherited

◆ getType()

CompositorPassType Ogre::CompositorPass::getType ( ) const
inlineinherited

◆ getUpdateShadowNode()

bool Ogre::CompositorPassScene::getUpdateShadowNode ( void  ) const
inline

◆ notifyCleared()

virtual void Ogre::CompositorPassScene::notifyCleared ( void  )
virtual

◆ notifyDestroyed() [1/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const UavBufferPacked buffer)
virtualinherited

◆ notifyDestroyed() [2/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( TextureGpu channel)
virtualinherited

◆ notifyRecreated() [1/2]

virtual bool Ogre::CompositorPass::notifyRecreated ( const TextureGpu channel)
virtualinherited

◆ notifyRecreated() [2/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const UavBufferPacked oldBuffer,
UavBufferPacked newBuffer 
)
virtualinherited

Reimplemented in Ogre::CompositorPassUav.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ profilingBegin()

void Ogre::CompositorPass::profilingBegin ( void  )
inherited

◆ profilingEnd()

void Ogre::CompositorPass::profilingEnd ( void  )
inherited

◆ resetNumPassesLeft()

virtual void Ogre::CompositorPass::resetNumPassesLeft ( void  )
virtualinherited

The documentation for this class was generated from the following file: