The Window class represents a visible on-screen object with an optional border and title text. It represents an area on the screen that can be accessed by the application for displaying graphics and receive and process user input.
The position to show the Window at is undefined by default, letting the operating system or window manager pick the best location. The behaviour can be adjusted through the DEFAULTPOS class variable.
Window.DEFAULTPOS = (10, 10)
The created Window is hidden by default, which can be overridden at the time of creation by providing other SDL window flags through the flags parameter. The default flags for creating Window instances can be adjusted through the DEFAULTFLAGS class variable.
Window.DEFAULTFLAGS = sdl2.SDL_WINDOW_SHOWN
The used sdl2.SDL_Window.
The title of the Window.
The size of the Window.
Show the Window on the display.
Hide the Window.
Maximizes the Window to the display’s dimensions.
Minimizes the Window to an iconified state in the system tray.
Refreshes the entire Window surface.
Note
This only needs to be called, if a SDL_Surface was acquired via get_surface() and is used to display contents.
Gets the sdl2.SDL_Surface used by the Window to display 2D pixel data.
Note
Using this method will make the usage of GL operations, such as texture handling or the usage of SDL renderers impossible.